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As we anticipate stepping into the new world of 4G mobile telephony and contemplate the advanced capabilities well enjoy on our phones within the next few years, its worth reflecting a moment on how cellular technology has arrived at the threshold of tomorrow. The path to 4G has been well traveled by journalists and will be familiar to some of our readers. If your tastes run more toward dessert than the appetizer, feel free to jump ahead to the other feature package articles that detail the treasures and pleasures of 4G, beginning on page 26.
1G: The First Cellular System The first commercial cellular network and service in the U.S. was launched in 1983 by Ameritech, a spin-off of AT&T. The underlying technology of that original system is called AMPS (Advanced Mobile Phone System), and it is still a viable technology, in use in areas not yet covered by advanced cellular systems. The first cellular phone was the DynaTAC 8000X by Motorola. It was 13 x 1.75 x 3.5 inches (HxWxD), weighed 28 ounces, provided 30 minutes of talk time per charge, and cost a mere $3,995. |
 Motorola has been a leader in mobile phones and technology since the cellular age began. When phones went digital, it was easier to make phones smaller. Consumers were wowed at the compactness of the 3.1-ounce StarTAC phone in 1996, an early clamshell that was designed to be worn around the neck on a lanyard. At launch, it was the worlds smallest cell phone.  Another design shocker from Motorola came several years later with the release of the original super-slim Razr. The latest version offers full 3G functionality. | AMPS is an analog technology. It uses radio frequencies in the 800 to 900MHz range, as allocated and regulated by the FCC. The frequency range is divided, with half used for incoming signal transmissions and half used for outgoing signals. These bands are further divided into 30KHz channels, and each call uses one channel dedicated to that call. This allows multiple users to share a cell (actually, the base station for that cell) without interference. However, AMPS uses standard FM radio waves, and anyone with an FM scanner tuned to these frequencies can hear calls. In fact, crooks with the right equipment can capture anyones account information onto their phones (a technique referred to as cloning) and run up huge bills, which are sent to the unsuspecting customer. In its first year, the new cellular mobile system in the U.S. had 92,000 subscribers. Early industry projections had forecast the potential user base for mobile telephones topping out at 900,000. In 1987, the countrywide subscriber base passed the 1 million mark, and by 1995, there were more than 33 million users. By that time, the next generation of mobile telephony was well into development. A new system was needed because the world had gone digital. Analog AMPS was launched two years after the introduction of the personal computer. By 1995, the Internet was all the rage. Netscapes Mozilla Web browser had just hit the market, and email was taking over business communications. Business travelers were lugging heavyweight portable computers around airports so they would have access to both of these technologies. Cell phone technology developers had already seen the potential of providing that access via the cell phone, and they were on the case. Also, it had become apparent that the growing customer base for mobile phones was nowhere near peaking. Digital technology would allow base stations to handle many more users at once. It was time for the second generation of cellular technology.
2G: Mobile Telephony Goes Digital There are two basic digital mobile technologies, GSM (Global System for Mobile Communications) and CDMA (Code-Division Multiple Access). GSM was developed in Europe by the Groupe Spécial Mobile in the 1980s with the intention of building a trans-European mobile system. It is now the most widely used mobile system in the world. GSM networks can use four radio frequencies: 850MHz, 900MHz, 1800MHz, and 1900MHz. Most existing foreign networks use the 900MHz and 1800MHz ranges. In the U.S., GSM services use the 850MHz and 1900MHz frequencies. Qualcomm developed CDMA in the late 80s and launched it in the mid-90s. CDMA is the most widely used digital mobile telephony system in the U.S. Transmission speeds were exciting at launch, though 2Gs 9.6Kbps download speeds dont seem so thrilling today. Digital cellular has several key advantages over analog service. First, because its digital, its harder to intercept calls, and the cloning of digital accounts is not possible. Digital systems allow multiple calls to ride on the same channel, so providers are able to handle more calls. Most importantly from the end users perspective, carriers were able to add services such as email and text messaging (via SMS [Short Message Service]), and later, image transmission. Text messaging has become a worldwide phenomenon. It is extremely popular in Europe and especially in Japan, where more users, primarily teens, use their phones for messaging than for talking. In 2002, the first camera phone was released in the U.S. Users could take submegapixel-quality pictures and email them around the world or post them to Web sites. There was some controversy over privacy issues when unauthorized candid images appeared on the Internet, but this was a technology that would not be stopped. Today, 5MP-plus camera phones are on the market; Samsungs SCH-B600 camera phone houses a 10MP camera. Some market projections forecast there being more than 1 billion camera phones in use by the end of this year. Many of these digital services are add-ons to the digital cellular infrastructure rather than integrated apps, but it is the 2G digital systems that give them life. One of the coolest features of GSM phones and service is the SIM (subscriber identity module) card. It is a digital ID card, a bit smaller than an SD Card, which holds all your personal subscriber information, your address book, and your text messages. When you get a new phone, or if you want to use multiple phones, you simply transfer the card from one phone to the other and youre good to go. Your phone service access is based on the card, not the phone. CDMA phones dont offer this feature. After phones went digital, manufacturers could make them smaller and less expensive. Those features combined with the digital access phone makers promised caused phone sales to skyrocket. There were two big hassles related to the 2G versions of GSM and CDMA, however. The first problem was that the two technologies arent compatible. U.S. travelers to Europe and Japan using 2G phone service cannot use their phones in either location. Even those with U.S.-based 2G GSM service are affected because their phones use different frequencies than European and Japanese GSM networks. The second annoyance was familiar to users who still used dial-up connections to access the Internet from their computers. The transfer of digital information to and from your phone took a long time, and you were paying for minutes used as you executed the transfer. The need for speed quickly became apparent to users and providers alike. Technology came to the rescue once again, in stages.
2.5G: Revving Up To Speed The first improvement to 2G technology was an enhancement of the GSM system. Called HSCDS (High-Speed Circuit-Switched Data), 2.5G had real-world speeds of 30Kbps or so, which was an improvement over the original GSM technology. It was circuit-based, as is obvious from the name, and was hardly available in the U.S. before the first full GSM upgrade, known as GPRS (General Packet Radio System) launched. GPRS transmits data at rates up to 114Kbps (maximum rated, not actual), compared with HSCSD rates of 38.4Kbps (maximum rated). GPRS works only on GSM systems, and you must have a GPRS-ready phone to reap the benefits of the technology. Before GPRS, all cell phone service was circuit-switched, meaning that any one call was given a complete circuit. When all circuits were full, access was denied to anyone else until a circuit became available. In this respect, the system was similar to the land-based telephone system. GPRS allowed the digital signals of a call to be broken out into packets and sent along one or multiple channels along with other packets for other calls. The packets are created at the senders base station, sent to the receivers base station, and reassembled for delivery to the receiver. It works much like a standard computer network. The benefits are more capacity on the network and faster transmission times. The CDMA network was similarly upgraded. In 2002, Verizon Wireless introduced a retooled version in the U.S. called CDMA2000. The initial release, called 1xRTT, provided real-world speeds of 40 to 60Kbps. It was rated as having a theoretical maximum speed of 144Kbps, which is the minimum speed for designation as a 3G technology. However, because interference, traffic congestion, and network overhead make it virtually impossible ever to hit the maximum rated speed (witness the real-world speeds given above, at less than half the maximum rated), most industry insiders consider 1xRTT a 2.5G technology.
 Nokia is another major player in the development of cell phone technology. The companys original cellular phones were car mounted, not handheld. This Mobira Senator is an early model (1982) Nokia cellular car phone.
| Even as GPRS networks were being launched, developers were continuing to work on increasing speeds further. In 2003, GSM networks received another boost from EDGE (Enhanced Data for GSM Evolution) technology. EDGE put users at the cutting edge of digital mobile speeds. EDGE networks can handle three times the traffic at three times the speed of the GPRS networks. The good news for carriers was that EDGE technology could be laid on top of their existing infrastructures, so it was a relatively cheap upgrade, and it is common in GSM networks in the U.S. today. EDGE speeds are rated at 384Kbps, but carriers dont promise more than 70 to 80Kbps. The GSM proponents say this is enough for downloading music and video, sending email on the move, and full Web browsing. Apple seems to agree. It released the iPhone with EDGE technology rather than opting for 3G. EDGE speeds are often better than GPRS, especially in areas with strong network coverage, yet satisfaction is subjective, and providers tend to be more easily satisfied than their customers. Because of its boost in speed over GPRS and its real-world below-3G speeds vs. its rated 3G speeds, EDGE is often listed as 2.75G.
3G: The State Of The Art Today, the third generation of cellular technology is being rolled out across the country and has been available in many major markets for several years. Speed ratings reach more than 2Mbps, but as always, reality delivers much less. Experience proves that even todays best is but a stepping stone to the holy grail of 4G. Under optimum real-world conditions, your 3G network might deliver 384Kbps for stationary systems and 128Kbps when in motion—not bad. Better video downloads and data transmission speeds are the reasons to go for 3G. The important technologies of 3G mobility, as youd guess, align with the two major underlying protocols, GSM and CDMA. The GSM version of 3G is UMTS (Universal Mobile Telecommunications System). Rather than an overlay technology such as EDGE, UMTS is an evolution of GSM and replaces it as a basis for mobile communications. UMTS employs W-CDMA (Wideband CDMA) for signal transmission across the air. Despite the closeness of the names, W-CDMA and CDMA2000 networks are not compatible. In the CDMA corner, the 3G contender is EVDO (Evolution Data Only or, often, Evolution Data Optimized). As the name implies, EVDO is a data-specific technology. It is an overlay to CDMA and offers download speeds of 400Kbps, which is quite impressive. Upload speeds, as usual, are much slower, less than 100Kbps. An enhanced version has already rolled out in some areas. Called EVDO Rev A, it is much faster—perhaps four to six times—than the standard version. Not to be outdone, UMTS has an enhanced set of protocols that boost its performance. It is called HSPA (High-Speed Packet Access), and there is a set for improving downloads (HSDPA [High-Speed Downlink Packet Access]; rated at 7.2Mbps) and one for boosting upload speeds (HSUPA [High-Speed Uplink Packet Access]; rated at 384Kbps). To date, only HSDPA is available in the market, and providers often restrict speeds to 1.4Mbps so as not to encourage bandwidth-clogging downloading that could choke out voice calls across their networks.
Next Up: 4G When it comes to speed, more is always better, and what we have is never enough. Todays high-speed 3G phone networks are merely one more bend in the path to 4G, leading to the goal of full-speed video downloading and even true video streaming. The plans are already off the drawing board and in production. The industry markets 4G as the final step. Whether or not thats true we should know in just a few short years.  by David Finck
Cellular Terms & Acronyms 1G (first generation)—Refers to the technologies and hardware used for the first cellular phones. AMPS is the system used in the U.S. 1xRTT (1x Radio Transmission Technology)—An early 2.5G cellular phone technology, based on CDMA2000, that raised the speed limit of data transfers to (a theoretical) 144Kbps. 2G (second generation)—Refers to the technologies and hardware that replaced the1G equipment. Includes GSM and UMTS. 2.5G—Refers to the technologies that improved the 2G technologies. Includes EDGE, GPRS, and 1xRTT. 3G (third generation)—Refers to the technologies and hardware that replaced the 2G equipment. Includes EVDO and UMTS. 4G—The coming overhaul of mobile technology, including cellular, due for rollout beginning later this year and continuing through 2012 or so, promising high-speed video, television, games, file, and image transfers at speeds of 100Mbps and higher. Includes technologies such as WiMAX and UMB. activation fee—A fee carriers charge to set up and initiate your service. airtime—The amount of time spent connected to a cellular network. AMPS (Advanced Mobile Phone System)—One of the first mobile telephony systems, which is still in use today. AMPS is an analog technology. bandwidth—The range of frequencies available to send a digital signal; the more frequencies available, the broader the band. Also used as a measure of data transfer rates. base station—The cellular network access point hardware that interfaces with cellular phones. The range of the hardware is the perimeter of the cell. broadband—Digital technology that allows for high-speed two-way transmission of large amounts of data, either wired or wireless. carrier—The company that owns a cellular network and provides customers access to it. CDMA (Code-Division Multiple Access)—A 2G digital telephony protocol that allows multiple signals to travel on the same transmission path or channel. CDMA2000—The enhanced, 3G update of CDMA, allowing for features such as video telephony and VoIP (Voice over Internet Protocol, aka Internet telephony) via telephone. cell—The physical area covered by a single base station in a carriers network of base stations. coverage area—The physical area covered by a carriers entire network. dual band—A phone that can access two radio frequencies (bands) is referred to as dual band. EDGE (Enhanced Data for GSM Evolution)—EDGE is an enhancement of GPRS technology, boosting transmission rates for GSM phones. With a maximum speed of 473.6Kbps, EDGE is technically a 3G technology, but usually referred to as 2.75G. EVDO (Evolution Data Optimized)—Often seen as 1xEVDO, a 3G broadband digital technology that allows high-speed downloads (2.4Mbps maximum, 600 to 800Kbps real-world) of digital files, including music and video. A newer, faster (3.1Mbps maximum download) version is called Rev A. Although not a voice technology, EVDO supports VoIP. GPRS (General Packet Radio Service)—A 2.5G system enhancement of the GSM standard, providing real-world data transfer rates of about 40Kbps. It can reach as high as 114Kbps. GSM (Global System for Mobile Communications)—The most widespread 2G mobile technology, used throughout Europe, Africa, Asia, and in the United States. Quad-band GSM uses the 900/1800MHz frequencies in Europe, Africa, and Asia and the 850/1900MHz frequencies in the Americas. Tri-band GSM uses the 900/1800MHz frequencies in Europe, Africa, and Asia and the 1900MHz frequency in the Americas. handoff—The (ideally) seamless transfer of a phone signal from one base station to another. HSCSD (High-Speed Circuit-Switched Data)—The first enhancement to 2G GSM service, boosted speeds to 20 to 43.2Kbps. HSPA (High-Speed Packet Access)—Made up of HSDPA (High-Speed Downlink Packet Access) and HSUPA (High-Speed Uplink Packet Access). Both offer downlink speeds of as much as 14.4Mbps, but HSDPA only reaches 384Kbps in uplink speeds, while HSUPA reaches 5.76Mbps. MHz (megahertz)—The unit of measurement for radio wave frequency. Cell phone signals are transmitted at specific frequencies: 850MHz, 900MHz, 1800MHz, 1900MHz, and 2100MHz. Signals on one frequency cannot be recognized by phones using other frequencies. For a phone to operate on a particular cellular network, the phones frequency must match that of the network. MMS (Multimedia Messaging Service)—The capability of sending rich text messages as well as image and audio files from your mobile phone. PTT (Push-To-Talk)—A radio-based two-way communication system, used in precellular mobile communications and included in cell phone service from some carriers. quad band—A phone that can access four radio frequencies (bands) is referred to as quad band. roaming—The act of handing off phone signals out of and into a carriers network to and from a competing network. Roaming occurs when carriers hand off phone signals coming into and moving out of their networks from competing networks. Each carrier collects its own roaming charges. SMS (Short Messaging Service)—The capability of sending quick text messages on your phone (see MMS). T9 (text in 9 keys)—A method of entering text on cell phones (and other devices with 10-key keyboards) that lets you tap one key for any letter. The predictive technology is not available on all phones. UMB (Ultra Mobile Broadband)—A 4G upgrade to the CDMA/EVDO systems. UMB speeds could reach 100Mbps. UMTS (Universal Mobile Telecommunications System)—A 3G technology that allows for high-speed (up to 2Mbps) two-way transmission of large amounts of data (such as streaming video). VoIP (Voice over Internet Protocol)—A digital technology that provides voice calls over computer lines. Included in telephony technologies such as EVDO and WCDMA. W-CDMA (Wideband Code-Division Multiple Access)—A 3G technology based on the GMS standard, allowing voice, image, video, and audio transmission at speeds of 384Kbps and theoretically up to 2Mbps. |
Pre-Cellular Mobile Technology: 0G |
 The first handheld cell phone, the DynaTAC Motorola 8000X. With a full charge, you could talk on the 8000X for 30 minutes. At a cost of just $3,995, we wonder how we ever lived without it.
| The very first mobile phones appeared shortly after World War II. These phones used standard radio technology using VHF and UHF bands and push-to-talk activation. Most were car-mounted systems with much of the works stashed in the trunk. Others were installed in attaché cases (leaving room for nothing else). The phones sent out radio waves to locally installed base stations that connected to the wired telephone system. Operators were required to complete connections and, because of the meager channel allocations—three per metropolitan area—in many cases other people could hear your conversation (and you theirs). An operator-free, direct-dial mobile system came online in 1969. It was called IMTS (Improved Mobile Telephone System). It offered more channels (11 or 12, depending on the local system), but increased demand quickly filled those up, and interference from other mobile radios remained a problem. These systems were supplanted by cellular systems but are still used in some remote areas. |
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